I'm sorry about the delay on this one, my goal would be to do one of these at least once a month or even every 2 weeks.
Quick Game Dev Update
Just a quick update on the progress of the game. We have all 15 Cosmoid Character concept designs done. I have the inital ability design done for all the Cosmoids (2 active, 2 basic and 2 passive abilities per Cosmoid). Now we are working on the actual game assets. About 6 Cosmoids have their animations completed (minus some special animations for active abilities). We have stopped the character animations to focus on attack graphic effects to give abilities visuals feedback that will make them flashier and intuitive to understand what is going on. On the programming side I have completed all abilities for the Wishmaker and Chameleaf. Currently I'm working on the Fire Hyena's abilities. Speaking of the Fire Hyena...
Vol 3 Fire Hyena
This week we want to spotlight the Fire Hyena! (Yes, he needs a name and you can help with that!)
Fire Hyena concept art |
With the great drought happening he joins the ranks of the Disruptor (our antagonist) in order to get food to feed his pack. He feels this is the only way for him and his pack to survive.
Level Paths
For Cosmoids TD I've really been thinking about what are the essentials of this game. What is it that will make it interesting and focusing on that. Originally I planned to have intricate maps that maybe forced you to have to scroll the map to be able to see all the action, but as time went on I realized I really wanted everything to fit on one screen regardless if you were playing on a PC or a mobile device. So I decided to have my paths be more like Plants vs Zombies. Even then since you can move your Cosmoids around as much as you want I have only added 3 paths. I tried having more paths but it can make things overly complicated since you would have to be constantly moving your Cosmoids. I'm pretty happy with the 3 path set up. The enemies will be coming from the right side and you have to prevent them from reaching the left side. You will have a set number of lives, if too many enemies pass then you lose the level. Here is a glimpse at a work in progress background for the game.
Work in progress level map with our 3 paths |
Give Fire Hyena a name!
As you have noticed I don't have a name for the fire Hyena, I think this would be a great opportunity to involve you in the process. After reading his description in the top, what do you think would be a good name to fit this character? If I pick your name I will send you 50 SndCoins as a prize!
As always let me know what you think and see you next time!
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